Jump to content

LUMINSim: Difference between revisions

From Aurora Robotics
No edit summary
Updated features list.
Line 14: Line 14:
<li>Playable characters:
<li>Playable characters:
   <ul>
   <ul>
     <li>The <strong>LAMP&nbsp;v1</strong> (Astra) rover</li>
     <li>The [[L.A.M.P: Lunar, Autonomous, Modular Platform|<strong>LAMP&nbsp;v1</strong> (Astra)]] rover</li>
     <li>Early <strong>Excahauler</strong> prototype</li>
     <li>Early <strong>[[Excahauler]]</strong> prototype</li>
     <li>Procedurally animated <strong>astronaut</strong> character</li>
     <li>Procedurally animated <strong>astronaut</strong> character</li>
   </ul>
   </ul>
Line 26: Line 26:
<li>Utility scenes such as a brick maker, tool spawner, and dirt spawner.</li>
<li>Utility scenes such as a brick maker, tool spawner, and dirt spawner.</li>
<li>First‑person, third‑person, and spectator free‑camera modes.</li>
<li>First‑person, third‑person, and spectator free‑camera modes.</li>
</ul>
</ul><h2>Current Status and Development</h2>
 
The simulator currently features the [[LAMP v1|Astra]] and [[Excahauler]] robots and an astronaut character, deformable terrain, modular robotic tool attachments (including a bucket, forks, and a sawblade), a power system, and equipment like a cinderblock maker, tool attachment spawner, and robot charging station.<h2>Current Status and Development</h2>


<p>LUMINSim is currently in its alpha stage. Ongoing development is aimed at developing LUMINSim into a commercial product available on Steam and on the web. The current idea is to have players join to develop their own lunar zones and compete in challenges that assist us in our research. LUMINSim will also continue to serve as a testbed for validating new [[L.A.M.P: Lunar, Autonomous, Modular Platform|LAMP]] candidates and other lunar technologies, especially as users test each candidate's limits.</p>
<p>LUMINSim is currently in its alpha stage. Ongoing development is aimed at developing LUMINSim into a commercial product available on Steam and on the web. The current idea is to have players join to develop their own lunar zones and compete in challenges that assist us in our research. LUMINSim will also continue to serve as a testbed for validating new [[L.A.M.P: Lunar, Autonomous, Modular Platform|LAMP]] candidates and other lunar technologies, especially as users test each candidate's limits.</p>


<p>For more information on the status of LUMINSim's development, see the [[LUMINSim Documentation|LUMINSim Documentation page]].</p>
<p>For more information on the status of LUMINSim's development, see the [[LUMINSim Documentation|LUMINSim Documentation page]].</p>

Revision as of 12:44, 7 July 2025

LUMINSim (AKA GodotRobot)

The LUMINSim astronaut standing on the edge of Shackleton crater.
The LUMINSim astronaut standing on the edge of Shackleton crater.

Developers: Visit LUMINSim Documentation for more detailed information about LUMINSim's inner workings and how to get started with development.

The Astra robot digging in LUMINSim.
The Astra robot digging in LUMINSim.

Overview

LUMINSim (Lunar Mining and Infrastructure Network Simulator) is an open source lunar robotic simulator developed by Aurora Robotics using Godot 4.4. It currently serves as a tool for testing and refining robots and their operations in a simulated lunar environment. We aim to make LUMINSim a commercially available product (see Current Status and Development) to assist us in research and testing.

LUMINSim allows us to test new LAMP candidates. Astra was the first LAMP candidate, but LUMINSim helped us identify fundamental flaws in its design.

Features

  • Playable characters:
  • Deformable lunar terrain based on NASA height‑map data, with excavation and dirtball re‑merging.
  • Modular tool attachments (bucket, forks, saw blade) connected via a ToolCoupler.
  • Power system featuring rechargeable batteries, charging stations, and solar panels.
  • Multiplayer networking with host/join menus and synchronized objects.
  • User interface with rebindable controls, on‑screen joystick support, and FPS display.
  • Utility scenes such as a brick maker, tool spawner, and dirt spawner.
  • First‑person, third‑person, and spectator free‑camera modes.

Current Status and Development

LUMINSim is currently in its alpha stage. Ongoing development is aimed at developing LUMINSim into a commercial product available on Steam and on the web. The current idea is to have players join to develop their own lunar zones and compete in challenges that assist us in our research. LUMINSim will also continue to serve as a testbed for validating new LAMP candidates and other lunar technologies, especially as users test each candidate's limits.

For more information on the status of LUMINSim's development, see the LUMINSim Documentation page.